Game Designer Skills

   After reading Jessie Schells list on what good skills a game designer should know. Three skills from the list that I think I would be the best at would architecture, Technical drawings and History. I feel like I would be good at Architecture because when I was younger I had a lot of experience with open world sandbox games like Minecraft. I was always told that I was good at making a lot of very nice looking buildings. and that is why I chose architectural.
        Next I chose Technical drawings because I have had a lot of experience with like drafting on paper and on computer using Auto sketch 8. I have found it easier to do technical drawings on a computer than I have have experienced with Paper pencil. I first started to Learn and create technical Drawings In Technology Education and have used it in out of school programs as well. I don't mind technical drawings but I also seem to be good at it.
        For history I always found that I enjoyed a little bit of historic accurateness in video games. And that kinda sparked some curiousness in my head and that made me want to do research about if that what happen in video games actually happened in real life. For example, in assassins creed black flag they mention a lot about pirate and some former slaves becoming pirates. And so that inspired me to do some research to find out if that was a thing. Turns out it was. I also enjoy doing history for social studies in school
        One skill that I find challenging would be trying to involve math into all of this. When ever I play video games I don't really realise how much math goes into the creating of the game. But when designing the game I find it difficult to do the math.    
  

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